Students learn leadership skills while golfing and gaming, thanks to Stephen Curry’s nonprofit.
Students learn leadership skills while golfing and gaming, thanks to Stephen Curry’s nonprofit.
As esports continues to grow, a National Institutes of Health study examines the impact of video games on the brains of elementary school students.
Esports coaches, league leaders and IT experts advised an engaged audience to focus on their goals — and students’ needs — when creating an esports program.
In one New Jersey K–12 district, esports is an investment in students’ futures.
Educators can use gamification to keep students engaged in an increasingly digital education landscape.
Girls Who Game relies on tech-supported mentorship to encourage students to pursue careers in STEM.
Schools are building inclusive, technology-infused environments for all.
K–12 schools with esports programs discover that competitive gaming not only prepares students for careers, but also increases student engagement.
This portable and responsive gaming keyboard delivers a satisfying experience that puts K–12 gamers ahead of the pack.
At the first in-person session in three years, K–12 ed tech experts will share best practices in New Orleans via livestreaming and hybrid sessions.
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