Sep 26 2025
Digital Workspace

Teaching Young Children To Tackle Social Media Misinformation

Faced with a lack of resources for K–6 students, one technology training specialist gamified digital citizenship lessons, turning students into digital detectives.

Social media is deeply embedded in our children’s lives. Even if elementary students don’t have school-issued devices, they are often accessing social media at home. In conversations with colleagues, particularly elementary school counselors, I hear about the negative impacts on students. This isn’t a future problem; it’s happening right now.

I’ve always aimed to bridge the gap between technology and authentic learning, so it became impossible to ignore the shortage of resources for teaching digital citizenship to our youngest learners.

Building Digital Citizenship Games That Students Want To Play

I started with a question: How can we equip K–6 students with the critical thinking skills to navigate the algorithmic influence on their social media learning experiences?

My solution has been to engage students by making the lessons into games. I began creating a computer game prototype in which students can become “digital detectives” tasked with spotting the real story or fact among fake ones.

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The game, which is aligned to ISTE standards for digital citizenship, presents students with a series of engaging, age-appropriate scenarios. For example, one quiz asks them to use their detective skills to determine if bunnies lay eggs like chickens.

When I tested the prototype with students, the feedback was immediate and eye-opening. I quickly learned that first and second graders have very different preferences. First graders loved it when the game cheered and shot balloons in the air, while second graders wanted to know why an answer was right or wrong. This vital turning point confirmed that I needed to develop a unique, grade-specific experience for the game to be truly effective.

To support our teachers, I’ve created a suite of resources including lesson plans, worksheets and printable detective badges to bring the experience to life in the classroom.

My philosophy is simple: If it’s gamified, they will learn something, because they will play that game again and again. Will they read a worksheet again and again?

Improving Digital Literacy for Students Around World

This journey is more than an academic exercise. It is a profound labor of love, driven by the faces of the students I see every day. Every balloon that pops up for a correct answer and every explanation that clarifies a misconception is a small step toward the larger goal of arming our children with a shield of critical thinking.

Through the resources on my website, we are building an essential life skill for the 21st century. My hope is that this project not only serves my students but students across the globe and inspires a broader movement to place digital literacy at the heart of early education.

NEXT STEP: Protect students from more than misinformation with content filtering solutions.

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