The Place for Esports in K–12
Esports is inclusive by nature: It reaches students who never found their place in traditional athletics or other school programs, offering a pathway to school belonging, team identity and academic engagement. These programs naturally attract a diverse mix of students across gender, ability and social background.
The benefits aren’t purely social; they’re academic too. “Esports aligns with STEM, career pathways and scholarship,” says Mike Ewanichak, mid-Atlantic territory manager at Acer. “It’s easy to integrate into broader curriculum, such as CTE (Career and Technical Education), media, IT and broadcasting.”
Of course, gaming is popular outside of the classroom, and this organic interest is the perfect place for schools to start. “We find that school districts are either adopting an esports program through state approved leagues or piloting a program on their own by gauging interest with after-school clubs before expanding into a larger competitive program,” Ewanichak says.
RELATED: Rural schools can boost connectivity with esports programs.
Building an Esports Equipment Setup: Choose Your Games
Ewanichak says that, when determining what hardware a K–12 esports program needs, schools should start by selecting games. “Popular games such as Super Smash Bros, League of Legends and Rocket League only require basic entry level equipment such as a Chromebook or Windows device,” he explains. From there, schools might scale up to more intensive games with greater equipment needs, such as computers with powerful processors and graphics cards.
Ewanichak recommends that educators prioritize devices with at least 8 gigabytes of RAM and Full HD or higher screen resolution for the best gaming experience. “The Windows-based Acer TravelMate line offers a good mix of budget and performance, and can have dual use for everyday schoolwork and esports,” he says.
The esports setup goes beyond the laptop, of course. Acer can supply gamers’ buildouts, which can include extra monitors, special gaming keyboards, controllers, headsets, gaming chairs, backpacks and graphic cards.
Wherever a program is, Acer has the tools and solutions to match. “Acer can help by providing the hardware needed to start any program, from entry level to a very competitive varsity level program,” Ewanichak says. “We can also help by introducing customers to our partners who can help schools to integrate esports into the curriculum, apply for grants, start leagues and build out spaces with everything needed to get an esports program off the ground.
Easy Device Maintenance Keeps Gamers Online
Many K–12 IT teams are already stretched thin, so esports equipment can be a speed bump for getting an esports program up and running. And when these devices double as everyday classroom technology, reliability becomes even more critical.
Ewanichak says Acer computers are ideal for these districts. “Acer offers modular, easy-to-repair devices for our self-maintainer accounts, which allows them to keep their systems up and running,” he says, referring to districts that handle their own device servicing in-house.
Click the banner below to power up your esports program with tips tailored to K–12 districts.
