Apr 23 2025
Classroom

STEM vs. STEAM: How Educators View Arts and Sciences in K–12 Classrooms Today

Integrated frameworks can help students develop creativity and problem-solving skills for real-world challenges.

Since the National Science Foundation coined the acronym STEM in 2001, K–12 educators have been refining their approaches to science, technology, engineering and math. STEAM emerged around 2006 to incorporate the arts. Today, STEM and STEAM frameworks play a significant role in preparing students for new career pathways and the skills they’ll need to succeed.

After nearly 25 years of STEM and STEAM, one insight that has emerged is that potential learning goes well beyond the confines of “math” or “engineering.” Experts say that well-designed curricula should help students develop creativity, critical thinking and problem-solving skills.

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“When STEM and STEAM education is done well, it transcends content. It also gives you the tools you need to navigate the world,” says Morgan Appel, the assistant dean for education and community outreach at the University of California San Diego’s Division of Extended Studies and team member at Sally Ride Science, a nonprofit promoting STEAM education and careers.

STEM vs. STEAM Education in 2025

While STEM and STEAM frameworks have their proponents, some educators say it’s difficult to pinpoint where one framework stops and the other begins.

Modern technology companies are “using all that STEM to create the device, but they’re adding that artistic aspect. Form and function are inextricably linked,” says Chris Woods, who hosts the “DailySTEM” podcast and teaches science and math at Southwest Middle High Academia Bilingüe in Grand Rapids, Mich.

Siloed academic subjects are a modern convention, says Appel. “If you go back to the Bauhaus movement of the 1920s or the Renaissance, we find much more holistic, integrated approaches to teaching and learning,” he says.

Susan Riley, the founder and CEO of The Institute for Arts Integration and STEAM, which provides online professional development for educators, says that interdisciplinary thinking is essential for innovation.

“Arts and sciences have always been partners; we’re simply reconnecting them,” she says. “They’re not opposing approaches but complementary ways of making. When combined, they create more powerful learning experiences than either alone.”

Morgan Appel, Assistant Dean for Education and Community Outreach, University of California San Diego’s Division of Extended Studies
If you go back to the Bauhaus movement of the 1920s or the Renaissance, we find much more holistic, integrated approaches to teaching and learning.”

Morgan Appel Assistant Dean for Education and Community Outreach, University of California San Diego’s Division of Extended Studies

Even though STEM disciplines can incorporate creativity, Riley says a STEAM framework is important because it asserts that the arts are integral and equally worthy of investment.

“In budget-constrained environments, what gets measured gets funded. Traditional STEM initiatives often push arts to the periphery as ‘enrichment’ rather than core learning,” says Riley. “STEAM creates accountability for meaningful arts integration and gives arts educators a seat at the table in curriculum planning.”

How Have STEM and STEAM Evolved?

As STEM and STEAM have matured, schools have moved beyond curricula that offer superficial applications, such as hands-on activities that check a box but fail to impart substantive knowledge. Ideally, STEM activities should help students learn STEM fundamentals, says Woods.

STEAM has followed a similar trajectory. Early on, STEAM was often “STEM with an art project tacked on,” says Riley. Today, the best STEAM initiatives include standards from multiple disciplines, focusing on creative problem-solving and real-world applications.

“Teachers are now designing learning experiences where you can’t easily separate which part is ‘arts’ and which is ‘STEM.’ They’re seamlessly interwoven,” Riley says.

This shift is influenced, in part, by insights into neuroscience and the way humans learn, says Appel. “We’re becoming smarter about delivery that is better aligned with what we know about cognitive development and emotional development,” he says.

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As practiced at Sally Ride Science, this means cultivating interest with younger learners — finding the topics that “spark” — and helping them find their niches and master fundamentals.

By the time students reach high school, says Appel, “several professional pathways have been illuminated, and the next steps feel a lot less daunting than they did decades ago because the students have a solid foundation.”

That echoes Woods’ observation that more schools now include STEM and STEAM in elementary school, giving students a longer runway to hone skills and master complex projects.

Using STEM to help students explore professions complements K–12 districts’ renewed interest in career and technical education, says Woods.

“All these practical, amazing careers are in huge demand as baby boomers retire from those fields, and they all have tremendous STEM connections built into their curriculum,” says Woods.

What Is the Future of STEM and STEAM Education?

Educators expect to see a greater emphasis on curricula that connect STEM and STEAM to real-world applications in the future.

“We’ll see more learning experiences centered on authentic problems that matter to students and communities,” says Riley. “We’ll move beyond the academic silos entirely and see more project-based approaches where students learn technical and artistic skills as needed to address complex challenges.”

To that end, Appel forecasts more coordination among K–12 schools, universities and industry, which will help educators understand workforce needs and co-create learning experiences.

Partnering with local resources — such as a university, manufacturing plant, agriculture industry or nature area — can also help district leaders tailor STEM and STEAM programs to regional strengths, Woods notes. Any of these could lend lessons to a STEM curriculum that helps students apply real-world skills relevant to their communities.

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“It’s not just about integrating content and supporting emotional development and essential skills, but coming together to say, what do we need? How do we get there? How do we work together with communities and families to realize the future?” says Appel.

For Riley, advancing technology makes STEAM an essential framework for K–12 learning. For example, she says, a STEM project might task students with building a robot, whereas a STEAM approach would consider the robot’s design, ethical implications and human interface.

“With AI automating so much, the human skills fostered by STEAM — creativity, empathy, judgment — will be the skills that matter most. STEAM will shift from being a nice-to-have to a must-have,” she says.

From that perspective, the “STEM vs. STEAM” question may continue to yield to a “STEM and STEAM” approach. 

“Life is cross-curricular,” says Woods. “Education needs to be cross-curricular too.”

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