Close

New Workspace Modernization Research from CDW

See how IT leaders are tackling workspace modernization opportunities and challenges.

Mar 26 2026
Classroom

What IT and Academic Leaders Need to Know About Collegiate Esports

Research shows the student and institutional impact of higher ed gaming programs.

Higher education leaders are under sustained pressure to improve student retention, strengthen STEM pipelines and demonstrate ROI for new technology initiatives. At the same time, institutions are experimenting with emerging digital ecosystems that promise engagement but often lack empirical validation.

Collegiate esports is an emerging academic discipline and intercollegiate competitive activity involving organized video gaming competitions. Researchers estimate there are thousands of university-sponsored esports programs worldwide, and numbers continue to rise. Collegiate esports programs range from student-driven club teams to varsity athletic programs with paid staff, gaming facilities, dedicated leagues and esports scholarships. Today, many higher education institutions are developing varied types of esports programs to recruit and retain students with little empirical support to guide decision-making.

Click the banner below to explore solutions for modern learning environments.

 

Inside the VOICE Benefits of Collegiate Esports Study

A new, large-scale study commissioned by the Voice of Intercollegiate Esports (VOICE) offers some of the clearest data yet on how esports programs affect student success, retention and institutional goals, raising important questions for higher education IT and academic decision-makers. The study revealed positive outcomes across programs with vastly different budgets, suggesting scalability and flexibility. The findings position esports as a case study in how thoughtfully implemented technology ecosystems, when paired with structure, community and institutional support, can drive student success. Esports programs integrate infrastructure, data, digital literacy and student engagement in ways that align closely with broader educational technology goals.

Following are key findings regarding the institutional benefits and ongoing challenges of collegiate esports programs.

Academic Excellence and Retention Outcomes

Findings suggest that collegiate esports programs attract and retain academically strong students. Esports players demonstrated an average GPA of 3.38 based on self-reported data, with varsity roster records confirming an average of 3.27 across the broader sample. Notably, 13.4% of players maintained perfect 4.0 GPAs, while only 3.7% fell below a 2.0 GPA threshold. These academic outcomes correlate with high retention patterns: 94.8% of surveyed players indicated plans to remain at their current institution through graduation, with 53.5% attributing their retention intentions directly to the esports program.

DISCOVER: Modern learning environments can improve student outcomes.

In addition, esports program directors reported an average graduation rate of 85.9% for their players, substantially exceeding the 76.1% average six-year graduation rate across these same institutions. Ten of the 12 programs demonstrated graduation rates higher than their institutional averages, suggesting that esports participation may serve as a protective factor for academic persistence.

STEM Engagement and Academic Pathways

The data reveals a pronounced concentration of esports players in STEM disciplines, with 65.2% of surveyed esports players majoring in STEM-related fields. The most prevalent academic majors included computer science (19.4%), engineering (15.4%), business/management (6.2%), information technology/cybersecurity (5.7%), and game design/interactive media (4.4%). Moreover, 7 of 11 institutions showed computer science as a top major for esports players, despite this field not ranking among the top three most awarded degree programs at those institutions. The second most frequent esports player major that did not match one of the top three fields of study at 4 of the 11 institutions was engineering. This means that esports programs may attract students to under-represented but important academic areas.

Diversity and Inclusion Considerations

Results indicate a statistically significant overrepresentation of Asian students in esports programs compared with general student populations at 5 of 11 institutions, signaling the potential of esports for attracting Asian students. Additionally, 1 of 3 institutions with disability data demonstrated significantly higher participation rates among esports players with disabilities (20%) compared to the general student body (4.3%); out of the player survey sample, 8.4% of esports players self-reported a disability, while 6.3% preferred not to say. Among the few players who disclosed disabilities, attention-deficit/hyperactivity disorder and autism were most prevalent.

Q&A: The University of Maryland director of esports aims to boost diversity within the sport.

While the study documents several positive diversity outcomes, it also reveals areas requiring attention. Gender disparities were pronounced, with 91.3% of varsity players identifying as male across all participating institutions. This differed significantly from the general student population at each institution. The imbalance extends to leadership positions, where all 12 esports program directors were male, and only 14.3% of staff positions were held by females. Scholarship distribution mirrors these disparities, with only 0.3% of female players receiving any form of esports scholarship support.

Student Development and Skill Acquisition

Convergent evidence from esports players, directors and staff identifies consistent perceived patterns in skill development through esports participation. Communication skills emerged as the most frequently cited benefit across all stakeholder groups, with 44% of players identifying this as a primary participation outcome. Teamwork skills (33%), leadership development (31%), and problem-solving capabilities (31%) followed closely. In addition, 73.2% of players assumed additional roles beyond competitor, offering students opportunities for varied personal development, with team captain (30.3%), in-game leader (29.8%) and esports caster/broadcaster (12.1%) being most common.

The reported skill development extends beyond gaming-specific competencies to encompass transferable professional abilities. Time management, stress management and networking capabilities were frequently mentioned as perceived skills developed from playing esports, with players averaging 22.5 hours of gaming-related activities per week while maintaining strong academic performance. This suggests effective integration of competitive gaming with academic responsibilities.

Click the banner below to subscribe to our weekly newsletter.

 

Institutional Benefits and Strategic Value

From an institutional perspective, findings show multiple areas where esports programs may contribute to university goals. Transfer-in rates were notable, with 8 of 11 institutions showing statistically significant higher numbers of esports players who transferred into their current university compared to general student body transfer-in rates at the same institution. Esports program directors and staff consistently identified student recruitment and retention as primary perceived institutional benefits; 40.3% of varsity players were out-of-state students (including 8.0% international students).

Marketing and visibility benefits were frequently cited, with players recognizing the publicity value (42.6%) and recruitment potential (27.7%) of successful esports programs. However, the data suggests that esports serve more as an unexpected benefit than a primary enrollment driver, with only 13.7% of players mentioning esports as the single main factor in their current university selection.

WATCH: Four AI trends to pay attention to this year.

Community and Social Impact

Beyond individual and institutional outcomes, the study emphasizes esports’ role in fostering on-campus community and belonging. Community building and friendship formation emerged as the most frequently cited benefits across all stakeholder groups, with 55% of esports players identifying this as a primary program benefit. For many participants, esports provided access to extracurricular engagement they might not have otherwise pursued, with 10% of players reporting no high school extracurricular participation and only 47.2% having played traditional sports; only 29.7% played high school esports.

The social aspects extend beyond immediate peer relationships to encompass broader professional networks and industry connections. Players identified networking and career opportunities as meaningful benefits, with directors viewing esports as a pipeline into technology and gaming industry careers.

LEARN MORE: LED displays can transform classroom environments.

Resource Allocation and Sustainability

Results also provided insight into massively diverse esports program resource allocation, with annual budgets ranging from $15,000 to $970,000 across the 12 participating institutions (with a median budget of $211,591), not including esports scholarships. Esports scholarship availability remains limited, with only 4.8% of players receiving full esports scholarships and 11.5% receiving partial support for esports. Seven of 11 institutions offer some esports scholarship support, though three of these institutions only provide one partial esports scholarship, and only one institution in the sample offered full esports scholarships.

These resource patterns suggest that while institutional investment varies considerably, programs demonstrate positive outcomes across different funding levels, indicating potential scalability and sustainability for institutions considering esports program development.

What This Means for IT Decision-Makers

The VOICE “Benefits of Collegiate Esports Study” provides empirical support for collegiate esports as a high-impact educational practice that aligns with multiple institutional priorities. The convergence of strong academic outcomes, enhanced student engagement and retention, diversity in certain demographics, and varied practical and interpersonal skill development suggests that well-structured esports programs can contribute meaningfully to student success while advancing institutional goals. However, the documented resource allocation challenges indicate areas requiring continued attention and strategic intervention. For higher education leaders navigating the complex landscape of educational technology, collegiate esports offers a compelling lesson: Technology alone does not drive success. Purpose, structure and belonging do.

In an era defined by digital transformation, esports may be less about gaming and more about understanding how students connect, persist and thrive in technology-rich environments.

LordHenriVoton/Getty Images