Implementing esports programs at the elementary and middle school levels can teach emotional regulation and set teams up for success.
Implementing esports programs at the elementary and middle school levels can teach emotional regulation and set teams up for success.
K–12 schools’ esports programs can range widely, from intramural play to competitive, prescholarship preparation.
Here’s how schools can equip their esports teams with IT gear that prioritizes optimal performance.
Focusing on these tactics will help your competitive gaming platform thrive in the remote landscape.
With lightning-fast response time and crisp graphics, this monitor is a win for fans of video games and esports.
The fourth-grade teacher and esports director discusses how moving to remote learning pushed educators in his district to rethink how they’re using technology.
Esports offer K–12 schools a social distancing-friendly extracurricular activity and require investments in equipment, culture and processing power.
As esports make their way into schools, educators are seeing social and academic benefits for disengaged students.
K–12 and college course trends reinforce the idea that video games and education don’t have to exist in silos.
Esports, AR/VR, makerspaces and other 2020 trends all add to the growing conversation about tech accessibility for all students.
New research from CDW can help you build on your success and take the next step.
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