Girls Who Game relies on tech-supported mentorship to encourage students to pursue careers in STEM.
Girls Who Game relies on tech-supported mentorship to encourage students to pursue careers in STEM.
Schools are building inclusive, technology-infused environments for all.
K–12 schools with esports programs discover that competitive gaming not only prepares students for careers, but also increases student engagement.
This portable and responsive gaming keyboard delivers a satisfying experience that puts K–12 gamers ahead of the pack.
At the first in-person session in three years, K–12 ed tech experts will share best practices in New Orleans via livestreaming and hybrid sessions.
Win support for an investment in esports and convince students to join the team. Here’s how the right setup and key visualizations can make a difference.
From school colors to shoutcasters, discover the popular elements in district esports spaces. Plus, experts share advice on attainable ways to start your program.
Four influencers share their challenges, joys and reasons for continuing to work in educational technology positions.
IT leaders are looking ahead at new types of learning spaces for K–12 education. From esports to asynchronous learning, here’s what the future of ed tech might look like.
OG KING CURT shares how K–12 coaches can set up students for esports careers with the right technology and mindset.
New research from CDW can help you build on your success and take the next step.
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