With high-end features, the economical new gaming desktop places competitive K-12 esports within reach.
With high-end features, the economical new gaming desktop places competitive K-12 esports within reach.
Introducing K–12 students to game-based learning at a young age can set them up for skill-building and future careers.
Esports coaches at FETC show their passion for creating the best experience for student gamers.
One K–12 district shares how more bandwidth and faster internet enabled students to experience augmented and virtual reality and competitive esports.
At this year’s Future of Education Technology Conference, speakers will focus on the ways tech streamlines the digital workflow and student experience.
Students learn leadership skills while golfing and gaming, thanks to Stephen Curry’s nonprofit.
As esports continues to grow, a National Institutes of Health study examines the impact of video games on the brains of elementary school students.
Esports coaches, league leaders and IT experts advised an engaged audience to focus on their goals — and students’ needs — when creating an esports program.
In one New Jersey K–12 district, esports is an investment in students’ futures.
Educators can use gamification to keep students engaged in an increasingly digital education landscape.
New research from CDW can help you build on your success and take the next step.
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