Friction can also arise on systems that are rarely used. When the University of Maryland surveyed faculty, staff and graduate assistants after implementing new enterprise resource planning systems, they discovered a gap between system performance and user perceptions. While the systems performed well technically, users reported negative experiences. Areas of friction were most apparent in tasks users performed only occasionally.
“A lot of these systems are there to engage you for what we call ‘common but rare’ tasks, which sounds like an oxymoron,” said Jonathan Engelberg, research analyst for academic technology experience at the University of Maryland. “They're common in the sense that a lot of people have to do them, but they're rare in the sense that they don't have to be done very frequently — things like booking travel, or more episodic things like conflict-of-interest reporting, which we have to do once a year.”
By the time these tasks come around again, users may have forgotten the process, terminology or even which system to use. That experience can shape the user’s perception of the system.
Friction might also appear when a change is made that users are not ready for. Fatima explained that users may work around a new tool if they find that it adds extra effort. IT teams need to help people use it and make the change stick.
DISCOVER: Reducing friction starts with outcomes, not technology.
She suggested employing a friction map prior to making a change to get a clearer view of where issues could lie. A friction map identifies inertia, effort, reactance and emotion as four categories of barriers that can make a change harder to adopt.
“This map helps leaders anticipate resistance early and make trade-offs more intentionally,” she said. “Then they can acknowledge pain points instead of being surprised by them.”
Take Note of End-User Needs
Understanding user needs is vital to creating frictionless digital experiences.
Engelberg quoted a marketing philosophy coined by Harvard Business School Professor Theodore Levitt: “People don’t want to buy a quarter-inch drill. They want a quarter-inch hole.” He likened this quote to the digital experience.
“It's not just about the system,” Engelberg said. “It's about what people's needs are, and whether that system is meeting those needs. Is there a better way for people to get supported in full than that system that they'd rather not use?”
