Esports offer K–12 schools a social distancing-friendly extracurricular activity and require investments in equipment, culture and processing power.
Esports offer K–12 schools a social distancing-friendly extracurricular activity and require investments in equipment, culture and processing power.
As esports make their way into schools, educators are seeing social and academic benefits for disengaged students.
K–12 and college course trends reinforce the idea that video games and education don’t have to exist in silos.
Esports, AR/VR, makerspaces and other 2020 trends all add to the growing conversation about tech accessibility for all students.
In a Miami-Dade County Public Schools pilot, educators urge students to be video game producers rather than consumers.
The 40th annual event is expected to draw more than 10,000 educators to Florida to learn about emerging educational technology.
CoSN’s 2020 annual conference will focus on the swiftly moving tech landscape in education and strategic ways for leaders to keep up.
The growth of regional and statewide leagues reinforces competitive gaming in K–12 schools is not just a fad.
As the popularity of gaming booms in educational settings, it’s important to dispel persistent myths.
This powerful, versatile and affordable laptop is rugged enough for a high school esports program.
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