Esports Challenges in the New Normal
Rather than convening in a common gaming room — as students did before the pandemic —players must compete from their homes or dorms. They can still compete among themselves and against rival schools via shared online platforms, but heterogeneous devices and remote deployments can drive up costs.
Across the higher education landscape, IT professionals must manage and secure a wide array of gaming devices. Gamers need reliable equipment, and IT departments must ensure all devices operating outside the firewall are secure against emerging cyber risks.
A device management platform such as Intel EMA can reduce the expenses associated with this effort while ensuring student-athletes can deliver peak performance.
MORE ON EDTECH: See how West Point's esports team reached its goals during COVID-19.
Tips for Solving Remote Esports Challenges
Intel Endpoint Management Assistant supports remote gamers by helping colleges and universities protect devices, simplify management and take control of their technologies.
By using Intel EMA, IT staffs can maximize the management benefits of the Intel vPro platform.
They’re able to initiate and monitor the progress of a system rebuild, collect hardware asset data or initiate a power-on for system patching. Real-time data can be used to identify changes in configuration and improve resolution time against service-level agreements (SLAs) while also addressing key performance indicators (KPIs).
As an integral part of the Intel Active Management Technology (AMT) suite, EMA helps IT teams define policies that allow automatic check-ins. These check-ins can occur even when device operating systems are unresponsive, powered off or outside of the enterprise. This helps IT departments develop a more effective management style and better reach remote systems.