STEM Playground Offers a Variety of Tech Play
At the Cambridge playground, which traveled to five schools over the course of two weeks, students spent two hours rotating through four stations in 30-minute segments. All five schools offered two stations consistently; two additional stations shifted by school. One of the standard stations let students use the invention kit Makey Makey to create music through coding. The other activity that was held in all schools — the laptop disassembly — used hardware that the district was ready to retire.
Most of the variable stations offered multiple activities for students to select on their own, much as they would in a conventional playground. For example, one school offered a station where students could choose from using the open-source prototyping platform Arduino to drive sensory triggers; developing a protocol to organize a massive number of mismatched buttons; and combining programming tools Scratch and Micro:bit to create a basic activity tracker. Other schools dabbled in game coding using recess-friendly programmable floor buttons called Unruly Splats, and crafted simple voice-activated device controls using the single-board computer Raspberry Pi.