ISTE 2017: From VR Consumers to VR Creators

User-friendly tech tools make it easy for students to create their own virtual worlds.

Participants

<p>Alex Wolf, Facilitator, Office of Digital Learning, Baltimore County Public Schools</p>

<p>Ryan Twentey, Art Educator, Baltimore County Public Schools</p>

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Video Highlights

<ul>
<li>Nonprofit organization Digital Promise partnered with Baltimore County Public Schools to provide virtual reality equipment.</li>
<li>Students at five high schools collaborated to create their own virtual reality content.</li>
<li>Initiatives like this help students transition from being consumers of digital content to telling their own individual stories.</li>
</ul>

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<p><span style="color: rgb(35, 31, 32); font-family: Prelo-Book; font-size: 14px; letter-spacing: 0.48px;">To see more of our ISTE 2017 coverage, check out our&nbsp;</span><a href="https://edtechmagazine.com/k12/iste-2017&quot; style="margin: 0px; padding: 0px; box-sizing: border-box; white-space: pre-line; word-wrap: break-word; transition: all, 0.15s; color: rgb(21, 131, 179); text-decoration-line: none; outline: 0px; font-family: Prelo-Book; font-size: 14px; letter-spacing: 0.48px;">event page</a><span style="color: rgb(35, 31, 32); font-family: Prelo-Book; font-size: 14px; letter-spacing: 0.48px;">.</span></p>