ISTE 2017: Virtual Reality in the Classroom of the Future
Educators see huge potential for virtual reality as a robust teaching tool.
Participants
<p>Amanda Youngblood, Instructor, Windermere Preparatory School</p>
<p>Gabriel Yanagihara, Video Game Programming, 'Iolani School</p>
<p>Heather Kilgore, Instructional Technology Coordinator, Commerce Independent School District</p>
<p>Michael Fricano II, Technology Integration, 'Iolani School</p>
Video Highlights
<ul>
<li>Classroom applications of virtual reality may range from vocational training to global travel.</li>
<li>As virtual reality evolves, students will have more opportunities to create and share their own immersive content.</li>
<li>Educators see great potential for virtual reality to expose students to new experiences and new ways of learning.</li>
</ul>
<p><span style="color: rgb(35, 31, 32); font-family: Prelo-Book; font-size: 14px; letter-spacing: 0.48px;">To see more of our ISTE 2017 coverage, check out our </span><a href="https://edtechmagazine.com/k12/iste-2017" style="margin: 0px; padding: 0px; box-sizing: border-box; white-space: pre-line; word-wrap: break-word; transition: all, 0.15s; color: rgb(21, 131, 179); text-decoration-line: none; outline: 0px; font-family: Prelo-Book; font-size: 14px; letter-spacing: 0.48px;">event page</a><span style="color: rgb(35, 31, 32); font-family: Prelo-Book; font-size: 14px; letter-spacing: 0.48px;">.</span></p>